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Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Che Biko
Humanitarian Communists
109
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Posted - 2012.10.06 13:47:00 -
[1] - Quote
Hmmm, the dev's have probably stopped reading this thread by the time I get to post in it, as usual, but I'll comment just in case.
I think that getting a criminal flag for targetted assistance against a player in an LE is kinda overkill by multiple factors, and is kind of unfair to "non-violent" pilots vs violent pilots, not to mention kind of illogical to have bigger consequences for non-violent assistance than violent assistance..
If A attacks Suspect B, and C comes to assist A by shooting at B, C will just get caught in an LE. But if C comes to assist by repping A, he gets a suspect flag.
My preferred way of dealing with this is that the player (C) who engages in targetted assistance against another player caught in an LE (A) would get the LE "flag" transferred to him as well. It seems more consistent that way to me. I suspect you have a good reason for not doing it my way, I'm guessing a technical one, but I'd really like to hear that reason. CCP, I don't want to have a signature anymore, but I can't remove it. |

Che Biko
Humanitarian Communists
109
|
Posted - 2012.10.09 21:44:00 -
[2] - Quote
CCP Masterplan wrote:Assisting a non-corp/alliance/miliitia-mate with a PVP flag would get you a Suspect flag Again, this one is still under discussion Ah, so is that why my "question" about the possibility of extending LEs to the assisting player was not answered yet? Can I assume then that it's technicaly feasable and could be implemented without too much work CCP, I don't want to have a signature anymore, but I can't remove it. |

Che Biko
Humanitarian Communists
109
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Posted - 2012.10.10 15:35:00 -
[3] - Quote
CCP Masterplan wrote:If we start propating LEs, we basically end up back with the old aggression-graph, where assisting a single target can end up flagging you to an un-knowable set of people. That is what we're trying to avoid with the flag system. Well, I would prefer an un-knowable set of people to being flagged to EVERYONE. I mean, at least the un-known set has a chance of being less people than everyone. Is there no easy way to code the thing that assisting the vigilante in an LE will get you the same flags as attacking the suspect in that LE CCP, I don't want to have a signature anymore, but I can't remove it. |

Che Biko
Humanitarian Communists
109
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Posted - 2012.10.11 15:02:00 -
[4] - Quote
You know, I've always wondered about this: why does shooting a capsule result in bigger consequences than shooting ships If you pod a capsuleer, you've only "killed" an immortal. If you destroy a ship, you sometimes kill thousands of mortals. CCP, I don't want to have a signature anymore, but I can't remove it. |

Che Biko
Humanitarian Communists
110
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Posted - 2012.10.23 17:19:00 -
[5] - Quote
Do many players actually try to warp inside a dictor bubble? If not, it might be better to give the flags when someone is inside the bubble, wether they try to warp or not. Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
113
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Posted - 2012.11.08 14:59:00 -
[6] - Quote
Azrael Dinn wrote:In the new system, will I get kill right if I'm podded or is this all still limited to ships and if I loose a ship? CCP Masterplan wrote:Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed. The way I interpret this is that you will get a killright if your pod is attacked in highsec/lowsec while your pod is not a legal target, as that will give the attacker a Criminal flag. Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
115
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Posted - 2012.11.18 15:34:00 -
[7] - Quote
Berluth Luthian wrote:Any public effect for carrying illegal cargo in empire space? Why? Got anything to say about that? (Hint: click link in my signature if you do.) Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
119
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Posted - 2012.12.01 16:26:00 -
[8] - Quote
Starfire: I'd say that's your answer right there. I've never heard about it at all. Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
125
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Posted - 2012.12.07 21:55:00 -
[9] - Quote
CCP Masterplan wrote:Assisting anyone who is in an LE will get you a Suspect flag if the other parties in the LE can't already shoot you back. Based on this I get the idea that the EVE checks if the OP ("other parties in the LE") can legally shoot the 'assistent'. Why can't EVE then do the same in reverse, check if the assistant can legally shoot the OP, and then create a separate LE's between the OP and the assistant if OP are legal targets for the assistant Contraband Smuggling: Player Assisted Customs |

Che Biko
Humanitarian Communists
125
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Posted - 2012.12.07 22:25:00 -
[10] - Quote
Wether one needs to bring logi's depends on the fleet composition and the adversaries, I suppose.
I just would prefer a situation where any hostile action towards the OP has the same consequence, wether it is shooting them, jamming them, or assisting their opponents. I see no reason why assisting pilots should be singled out and get suspect flag, if the ones directly engaging the OP don't get one. If it is possible to create separate LE's, then I think the suspect flag is uncalled for. Contraband Smuggling: Player Assisted Customs |
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